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Devlog
0.2.7
April 26, 2026
by
Byronbulb
Overview v0.2.7 is a systems maturity and mechanical depth release. The headlining changes are the introduction of faction-exclusive faction-locked modules, the complete implementation of ship module...
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0.2.5
April 25, 2026
by
Byronbulb
Overview v0.2.5 is an economy and progression release. The headlining changes are a complete trade economy overhaul — economy-biased pricing, surplus/scarcity stock levels, grey market selling, and...
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0.2.4
April 25, 2026
by
Byronbulb
Overview v0.2.4 is a polish and feel release. The headlining changes are a complete touch and analog controls overhaul bringing direct-movement joystick handling to mobile and Steam Deck, a redesigned...
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0.2.3
April 24, 2026
by
Byronbulb
Overview v0.2.3 is a late-game systems release. The headlining feature is sector instability events — timed crises that change how a sector plays until the player actively resolves them. Alongside t...
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0.2.2 - more depth
April 23, 2026
by
Byronbulb
Overview v0.2.2 is a depth and exploration release. The headline additions are rare void crystal modules gated behind anomaly exploration, a station crafting system to build them, module removal and s...
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0.2.1
April 22, 2026
by
Byronbulb
DEVLOG 0.2.1 Overview v0.2.1 is a polish and input overhaul release. The headline feature is a new Codex screen that tracks which ship modules you have discovered — turning the upgrade system into a...
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0.2.0
April 21, 2026
by
Byronbulb
DEVLOG 0.2.0 Overview v0.2.0 is a quality assurance release focused on making the mission system actually playable and improving input/UX. The major work was a comprehensive audit of the mission syste...
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0.1.7 - Touch controls!
April 18, 2026
by
Byronbulb
DEVLOG 0.1.7 I am really excited about this one because some of my son's friends are playing the game in web mode on iPads etc, and haven't been able to use the keyboard controls. There should now be...
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0.1.6
April 18, 2026
by
Byronbulb
DEVLOG 0.1.6 ## New Features ### Mission Boss Encounters Bosses are now meaningful mission objectives, not just random world spawns. - New `:boss_fight` phase type added to the mission system - `polit...
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0.1.5
April 18, 2026
by
Byronbulb
## New Features ### Touch Controls (Optional) - Virtual joystick + fire/missile buttons - Toggle with `C` key - Analog stick for smooth rotation/thrust - Touch-friendly UI layer rendering ### Tier-Bas...
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0.1.4
April 17, 2026
by
Byronbulb
#progress
v0.1.4 Devlog: Endgame Expansion What's New Two New Sector Tiers: The Void Beckons We've extended the galaxy with **T5 and T6 sectors** at the deepest reaches of the warp map: - **T5 (Singularity/Cruc...
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0.1.2
April 15, 2026
by
Byronbulb
I made a number of improvements for build 0.1.2, mostly around improving the play experience. The game had been too easy and too predictable. I added a much larger variety of ships, trade goods, missi...
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Some small improvements
April 12, 2026
by
Byronbulb
I made some small improvements this afternoon - new ship designs for the upgraded ships, a way to indicate where the missions want you to go, and I made the starting sector a little easier because it...
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Bandestar 0.1 — First Development Release!
April 12, 2026
by
Byronbulb
What is Bandestar? Bandestar is a top-down space trading and combat game where you fly a spaceship, buy and sell cargo, fight enemy factions, complete missions, and upgrade your ship with new weapons,...
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